HUNT DOWN A TYRANT

Under the cover of darkness, a shrouded figure creeps into an abandoned village, the only sound their footfalls echoing ominously through the deserted streets. The mysterious stranger is on a mission to bring down the infamous voievod known as "The Dragon". With a reputation for burning and hanging his victims in a twisted display of power, "The Dragon" has become more than a man, a legend whispered in hushed tones and spoken of with both reverence and fear.

A thick layer of fog has fallen upon his castle and madness has shrouded the minds of his people. Their eyes have become milk white and will attack any trespasser on sight. Is this the work of that mad man or something more sinister?

A perilous journey awaits those who challenge the infamous tyrant, as the stranger sets out to bring an end to his reign of terror. Navigating the twisted halls of the tyrant's castle, he must use his skills to overcome the dangers that lie in wait.

Inspired by "Castlevania" and "Prince of Persia: Sands of Time".

A MYSTERIOUS LAND

Explore a war-torn land and uncover its many secrets. Discover what lies beneath the expansive and interconnected walls of the castle, and make your way up towards your target.

PARKOUR AND COMBAT

Combine sword fighting with verticality to outmaneuver your foes. A easy to learn, but hard to master system, where using all the skills you have at your disposal will be the key to success.

TIME MANIPULATION POWERS

Death is not the end. Your powers over time and space offer you the greatest advantage. Rewind or slow down time, reverse gravity or completly lock your enemies in place.

FRIEND OR FOE

Making allies is an important step, but not everyone will agree with your decisions. Choosing to side with one shall irreversibly make another into an enemy. Neutrality is rarely an option.

SCREENSHOTS

PRESS KIT

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Hi, my name is Florin Ocoleanu.

I've been playing games for over two decades and making them for over six years. The idea of imagining and bringing to life entire worlds, and then having others interact with them, is what I find amazing about game development. I've released several smaller games that I'm proud of, but I've always had the desire to create something more expansive. My all-time favorite game is "Prince of Persia: The Sands of Time," which is probably the reason why I still play games to this day. It's also the main inspiration behind my current project, which revolves around time manipulation as a core gameplay mechanic. My second piece of inspiration came after I made a fan game called "Residentvania." As a Romanian, I am legally obligated to make something related to either Transylvania, vampires, or Vlad the Impaler. So, I decided to create a mash-up between two of my favorite games with at least two of those elements. I enjoyed the process so much that I knew I had to use a similar setting in my game.
TL;DR: I took two things that I really like and smashed them together.